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[personal profile] nofarplaneyet


[Name]: Belmont
[Age]: 36
[Contacts]:
♦ DW:
♦ AIM: MadeofNguyen
♦ Plurk: draculabackwards
[Timezone]: EST
[Other Characters]: Adol Christin



[Name]: Auron
[Canon]: Final Fantasy X
[Age]: 35
[Gender]: Male
[Canon Point]: Immediately after being Sent by Yuna

[History]:

http://finalfantasy.wikia.com/wiki/Auron

[Personality]:

Auron seems like a typical stoic swordsman, one with a dry sense of humor who mentors the younger people and keeps to himself. He always has the answers and is never off balance. Although this is what he portrays himself as, and to a degree it's true, he is far more than that.

Called a “stiff” by his best friend, Jecht, Auron can be uptight. Rising up in the echelons of the Church of Yevon, he's had years of training and discipline beaten into him. As a monk, he was charged with a serious duty of protecting temples all over Spira and training to fight fiends. His religious career had him slated to become the head of all the fighting monks in the entire Church of Yevon. You don't really get that high unless you train diligently and pour all your effort into becoming the very best you can.

However, despite being groomed to a position of high authority and given the opportunity to be a leader in the Church of Yevon via political marriage, Auron turned it down. Because of his personal conviction, the organization he'd spent his life working for had thrown him into obscurity. That never seemed to bother him, as Auron isn't afraid of following his own internal morality and personal goals and going away from the popular view of things. If he doesn't believe in the cause or the reasons for being given something so valued, he flat out won't do it, even if it would make his life easier.

It would make him seem a rather unfriendly and unyielding person, but that isn't true either. Instead of working for the Church of Yevon, he took a faithful pilgrimage with fellow disgraced former churchman Braska and vagabond drunk Jecht. From two very different people, Auron learned about true friendship and became immensely devoted to their cause. From these two people, Auron also learned about undying (literally) loyalty and true strength. He started out with the very noble ideal of wanting to help Braska defeat Sin, but to do that means the death of the summoner. Knowing this, he went on the journey and learned about the two men with him. It's only touched on in small scenes here and there, but Auron learns to accept the differences in his friends, work with them and be changed by them. It's very telling that at the end of their journey, Auron isn't thinking about the good of Spira any longer, but what the journey's end is going to do to his friends. “There's got to be a better way!” he says in a scene in the later half of the game. He can't find one, though, and he has to lose both the friends who are just about family. Due to the nature of Spira, even when Auron is fatally injured, he uses his great internal strength to first crawl down a mountain face with massive injuries to live long enough to arrange for someone to take care of Braska's daughter. With undying loyalty, he defies death to stay and fulfill the promises he made to both of his friends: take care of their children and find another way to fix things.

Having been forced to take care of a young child, Auron grows into a role as a mentor. He does have a dry sense of humor, taking one aback with the occasional smart remark, but also not hesitating to explain to Tidus about the many, many things he needs to know in Spira or how to guide Tidus along in their quest. A few other characters also ask him questions and he becomes a mentor for multiple people.

It's only in a scene showing memories in Zanarkand of Auron watching his past self fall into despair and attack those memories in a rare loss of control do you realize that he's been grieving for years. It's likely he is profoundly depressed, inasmuch an Unsent person can feel depressed, for the deaths of his friends. Because of what he finds out about the nature of Sin, he feels profoundly guilty that he could not stop a useless sacrifice of the people he holds dear. So if Auron feels guilty, he lets that feeling linger for much longer than really healthy.


[Abilities / Strengths & Weaknesses]:

Strengths: Auron is a talented swordsman, having trained for years as a fighting monk and almost became in charge of all the monks in the Church of Yevon. The man's basically a tank in the game until other party members catch up. He's quiet and determined and will do what job is needed without drawing attention to himself. For someone who hundreds of Guardians strive to be like, Auron doesn't accept any mantle of praise. It's not through any false modesty but simply that it's not something he feels he's earned or deserves so he doesn't accept it.

He's not easily swayed in his convictions. If you have this man's loyalty, you will have it forever. Also, Auron is another prime example of being a determinator, defying death itself because he didn't want to break his promises to his friends.

Weaknesses: It's not ever shown what the battle with Sin was like, but given the end result is one friend dying and the other turning into a monster, it's left a deep scar on Auron's soul. He is plagued with profound grief and would more than likely be labeled as clinically depressed. Although he enjoys being in the party and offering advice and even raising Tidus, it's with the death of his friends constantly weighing on his mind.

Because of that need to fulfill the promises to his friends, at times Auron displays a lack of personal safety, being reckless in rushing ahead to dangerous situations. This was ultimately displayed in him attacking the person he felt responsible for killing his friends and being mortally wounded himself.

It can also be argued that Auron felt such profound grief for the loss of his friends that it slipped into suicidal behavior. Only when he got his wish did he recall his promises that he fought hard against death, instead of joining with his friends in death.

In contrast to being completely straight laced as a younger man, his older self carries alcohol with him. He mostly uses it to perform Overdrives, which are special limit breaks, but it's also likely that Auron enjoys his liquor. He seems to be good at not going over a line of drinking too much as he's never seen to be drunk. At the same time, watching a friend have to give up alcohol and knowing how badly it can mess you up and taking that on as a past time anyway, it's not hard to see that he might use it as a coping mechanism for his grief.

Also in game terms, probably due to his gigantic pig sticker, Auron does not do well with agile and flying foes.

[Limited Powers]:

Depending on how a player levels Auron up, he can be a master of special sword skills or can go into magical powers. Mostly he's good at inflicting physical breaks – lowering defense, strength, magic and magic defense – and being able to take damage for other party members. His Overdrives consist of fancy swordplay of shoving a sword straight into the ground for damage on a monster, smacking a monster so hard he boots them into space, spitting alcohol on his blade and setting it ON FIRE to cause massive damage and even more impressive, gets enough force to throw a monster in a tornado, throw his alcohol in the tornado and create a giant firestorm!

I'm willing to limit the effects of Auron's magical jug of alcohol.

[Other Important Facts]:

Auron in his canon is an Unsent, or a living ghost. You wouldn't know he wasn't alive unless you had special abilities native to Spira. However, as this is a game about being around all kinds of water and Unsent would not do well there, I would like it if he were actually restored to life. However, if he would remain being Unsent, I could make that work too.

[Samples]:
♦ Thread: http://reallybadeggs.dreamwidth.org/6699.html?thread=3283243#cmt3283243 and http://soul-logs.dreamwidth.org/896198.html#cutid1

♦ Post:

Voice

So this thing's really like a sphere that it saves sound but you can't see anything. (This coming from a voice sounding like it belongs to an older man.) Hunh. Strangest machina I've seen in a bit.

(The man clears his throat, only it doesn't do anything to get rid of the raspy growl in his voice.) Name's Auron. I read up a little bit in this journal about what we're expected to do. So. If there's any crew out there in need of someone who can pull their own weight and fight if needed, I can do it.

Just...don't ask me to swim. Not my thing.

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Auron

May 2019

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